The Elder Scrolls III: Morrowind. Walkthrough Great House Redoran

The Redorans hold service to duty, gravity, and piety as their primary virtues. Serving duty is a matter of honor for everyone, the honor of his family and clan. Degree means taking life seriously. Life is difficult, events must be judged and thought through carefully and objectively. Piety is a manifestation of respect for the gods and the values ​​they represent. An easy life without worries is not worth staying in this world for the sake of it.
The Redorant settlements are decorated in typical Dunmer rustic style. It is characterized by buildings made of local materials, characterized by organic flowing lines and an unadorned façade that blends perfectly with the surrounding landscape, and the shells of giant insects. In the center of the settlement, as a rule, there is a Temple. Around main square there are shopping malls, such as in the village of Gnisis in the Western Highlands. Ald'ruhn - the capital of the domain of the House - Big city... The Redoran Council quarters are located under the ancient shell of the now extinct giant crab.

Parameters important to members of the Great House Redoran

Strength
Endurance

Skills important to members of the Great House of Redoran

Athletics
Polearms (Spear)
Long Blade
Blacksmith (Armorer)
Medium Armor
Heavy Armor

A career in the Great House Redoran involves mastering the above skills. The degree of their development determines the rank that you can be assigned. If, with a sufficient number of completed tasks, you do not want to be promoted in the House, check if the values ​​of these skills correspond to those required for the next rank. If not - well, train ...

Promotion in House Redoran

Rank Performance requirements Skill requirements Additional requirements
Mercenary
Servant Stamina 30
Strength 30
One skill equals 10
Sworn Stamina 30
Strength 30
One skill equals 20
Legalist Stamina 30
Strength 30
One skill is 30, two others are 5
Krovnik Stamina 30
Strength 30
One skill is 40, two others are 10
House cousin Stamina 31
Strength 31
One skill is 50, two others are 15
Brother House Stamina 32
Strength 32
One skill is 60, two others are 20
Father of the House Stamina 33
Strength 33
One skill is 70, two others are 25
Advisor Stamina 34
Strength 34
One skill is 80, two others are 30
Archmagister Stamina 35
Strength 35
One skill is 90, two others are 35 Kill Archmagister Bolvin Benim

Tasks and their implementation

Entering House Redoran

To enter the Great House Redoran, travel to Ald'ruhn in the Estate District (in the northern part of the city), then go to the Redoran Council. There you will immediately see Neminda, talk to her and enter House Redoran! That's it, now you can receive the quests of this House.

Aldrun, Estate District, Redoran Council - Neminda

Guars Drulen Phalen

Your first assignment is to help Guar Shepherd Drulen Phalen. Her hut can be found by following directly west from Ald'ruhn, the mountains are small and easy to cross.
Drulen Phalen's hut Drulen Phalen
She will tell you that her guar is missing. Drulen believes he was dragged away by the mudcrawlers. You need to find and kill these two mud crab. They can be found a little southwest of the hut, in the swamp.
Gorky Bereg Region Killed Guar
After you kill them, return to Drulen and talk about the completed task (the topic is "hostile mudcrabs"). She will give you two Huckleaves. You can now stomp back to Ald'ruhn. Talk to Neminda about promotion ("promotion" topic) and get the title of Servant.

Potion of Healing Disease for Teldin Virith

Now Neminda asks you to take the potions of cure for the disease to Teldin Virith, he does not have an official title, but represents the interests of the House of Redoran. He lives in Ald Velothi. Fly the Silt Strider to Gnisis and head north.
Ald Velothy
When you reach Ald Velothi, head to the Outpost, where Teldin Virith will be stationed. You will have a talk with him (topic "Potion of Cure for Disease").
Teldin Virith Outpost
He will thank you and say that later he may have a job for you. You can safely return to Ald'ruhn and be promoted to the rank of Oathsworn.
The Lost Merchant Mathis Dalobar

Talk to Neminda, and she will tell you about the missing Redoran merchant - Mathis Dalobar and advise you to question people in Maar Gan, marking this city on the map. Ride a Silt Strider to Maar Gan. You can ask the driver directly, and he will say that the missing person most likely got into an ash storm. Head west and you will soon stumble upon the Rothan Ancestral Tomb. It was in it that Mathis Dalobar hid, he will ask to be escorted to the Maar Gan Sanctuary.
Ancestral Tomb of the Rotans Mathis Dalobar
After he thanks you, you can return to Ald'ruhn on a silt strider and report to Neminda about the completion of the next task. This time, a simple gratitude awaits you.

Stolen Founder's Helmet

Your next assignment is to retrieve the stolen Founder's Helmet. It was stolen by the Hlaalu guard Alvis Teri, and now wears this helmet openly. You can find it in Balmora in the "Eight Plates" tavern, which is in the northern part of the city, not far from the Temple.
Tavern "Eight Plates" Alvis Teri
Alvis himself is on the ground floor, sporting a Helmet. You need to either make him attack first (threats), or that he voluntarily give it to you (good attitude). Most importantly, do not attack him yourself! Firstly, you will be attacked by two more, secondly, a fine awaits you, well, and thirdly, you will be expelled from the House of Redoran, as you have disgraced him. As soon as Alvis gives you the Founder's Helmet, return to Ald'ruhn, talk to Neminda (Founder's Helmet theme). Also, if you meet the skill level requirements, get the title of Lawyer.

Drulen Phalen's troubles with bandits

Neminda asks you to help Drulen Falen again. This time, some bandits stole two guars from her, she asks to find them. You need to go south to the Telvine Ancestral Tomb, next to it you will see two guars.
Ancestral tomb of the Telvines. There will be a fight!
Feel free to go there, before the bandits a couple of more rats are waiting for you. There are two bandits, but they do not attack first, and even if you kill one of them, the second will not react in any way. That is, you can solve them separately. They are not overly trained, so there should be no problem! After you kill them, return to the well-known Drulen (the topic "problems with bandits), take two Huckleaw leaves and go to Ald'ruhn. Neminda will thank you for a good job.

Atina Sareti's security

Now Neminda orders you to urgently go to the Sareti estate and get instructions from the owner of the estate - Atin. The door to his estate is the second to the right of the entrance.
Sareti estate Atin Sareti
He himself stands nearby. As soon as you talk to Atin, you will be attacked by two assassins, deal with them and talk to Sareti. Then return to Neminda and report on the successful completion of the task. She will give you 200 septims and raise you to the rank of Bloodthirst. From now on, you will receive tasks from Atin Sareti.

Saving Barbour Sareti

Talk to Atin Sareti, and he will tell you that in order for him to become your surety, you need to save his son, Varvura Sareti, from captivity. He is captured by Bolvin Benim, head of House Redoran, but Atin is convinced that his son is innocent. Now you need to head directly to the Venim estate - it is on your right when you enter Skar. Then go to the Right Wing of the Venim Estate.
Venim estate Right wing
Go downstairs, there is a key and a note on the bench. You will learn that Varvur Sareti is locked in the room behind the tapestry, you can see her on the right. The door can also be opened with a master key, the key is optional.
Barbur Sareti
Talk to Varvur (the topic "go together") and take him back to his father's estate, guards inside the estate will attack you, but, in principle, it is advisable to avoid a fight, since if you kill someone, you will pay a fine. As soon as you bring Barbour in, chat with Atin Sareti ("Barbur Sareti" theme) He will thank you and promote you to the rank of House Cousin.

Cleansing the name of Barbur Sareti

In the next task you need to clear the name of Varvur Sareti from slander. He is suspected of killing his own friend Bralen Karvaren. Atin Sareti will advise you to talk to Barbour himself. You can find him in the guard room (at the end, door on the left). He will tell you about bad dreams and about the ash figurine. Take it from the table, which is next to the cabinet. Talk to him again and he will say that the nightmares came just when he had the statuette. Atin Sareti will direct you to the temple priest, Lloros Sarano. Go to the Temple of Ald'ruhn, it will not be difficult to find him there.
Lloros Sarano
Ask him (The Ash Statue and Bralene Carvaren themes). Give him the statuette and return to Varvura Sareti, he will remember that Galtis Guvron gave him the statue.
Galtis Guvron
You can find him in The Rat in the Bowler Hat. Go to the "Rat" on the stairs up, and then go downstairs, there you will find him (theme "ash statue"). After the conversation, he will attack you, you have to kill him. Then search him and read the note. It will become clear from it that a certain Hanarai gave him the statue. Her house is located near the tavern. After the conversation, she will also have to be killed.
Hanaray Assultanipal "Rat in a bowler hat"
After that you can go to Atin Sareti. He will limit himself to verbal gratitude.

Defamation of Ondres Nerano

This time we need to shut the throat of Hlaal Ondres Nerano, who spreads rumors about Archmagister Bolvin Venim. You can find him in Balmora in his own estate, next to the "Hlaalu Council mansion". Atin asks to challenge him to a duel, but in no case kill him.
Estate of Nerano Ondres Nerano
Talk to Ondres (the topic is "slander") and challenge him to a duel. As soon as he is low on health, he himself will talk to you and say that he will stop spreading rumors. Return to Ald'ruhn and receive praise.

Shurinbaal Smugglers

The next task will be to kill the smugglers from Shurinbaal. Your task is to kill two leaders - Redguard Engin and Dunmer Daroder Helny.
Engin Daroder Helny
Shurinbaal is located slightly southwest of Gnaar Mok.
Shurinbaal
There will be three more smugglers there. It's not for me to tell you what to do with them. Also, there are quite a lot of all kinds of boxes, so there will be something to profit from. As soon as you kill them, return to Atin Sareti for the next assignment.

Crazy Arethan Mandas

Now Atin Sareti will tell us the following. Arethan Mandas is in Milk Cave and requires payment for the entrance; he also has loyal servants who will fight to the death for him. I would advise all the same to heal him from madness.
Milk
To do this, go to Ebengard (you can take a silt strider to Balmora, then to Vivec, and then by boat (a little south of the silt strider) to Ebengard) to his father Llerar. He can be found in the "Chambers of the Supreme Council".
Supreme Council Chambers Llerar Mandas
He will say that the madness is most likely caused by the abduction of his daughter Delina. Delaina is located in Tel Fira (southwest of Sadrith Mora). Sadrith Mora can be reached by boat that took you to Ebengard.
Tel Fir Tower
Do not forget to take the levitation potion, talk to Devayt Fir there (in the Fyr Hall, there is a tunnel on the ceiling, drink the potion and levitate). He will say that you can try to find her, since he does not remember everyone. If you go left from the entrance, you will see a locked door (60) with a trap, it is there that the girl is.
Delaina Mandas
Take her out of the tower and she will give you her amulet for you to show to Arethan Mandas. You can go to Milk. It is west of Ald'ruhn.
Arethan Mandas
In the cave, go ahead all the time, and soon you will see Arethan, give him the amulet, he will thank and promise not to attack again. Now to Ald'ruhn, to Atin. He will say that he is proud of you and will raise you to the title of Brother of the House. Now, in order to advance further in the service, you need to enlist the support of two advisers, namely Brara Morvane and Hlaren Ramoran, and also build your own fortress.

Ald'ruhn, Estate District, Redoran Council, Morvane Apartments - Ms. Brara Morvane

Morvane Manor

Mistress Brara Morvane is on the Redoran Council in the Morvane Quarters under the door of Galsa Hindu.
House of Galsa Hindu Mistress Brara Morvane
You will have a talk with her (topic "Morvane Manor"), she asks to go to Morvane Manor and kill some creatures (hunters of corpus). Her husband was killed. She believes that this is all because of the statuette, and asks to take it to the temple, already familiar to us Lloros Sarano. Exit Skar and go left, there you will find "Morvane Manor".
Morvane Manor
There you will find 5-6 hunters and cripples of corrus, as soon as you kill them, take the figurine in the room upstairs. Now head to the temple and give it back. Lloros promises to destroy the statue. You return to Mistress Brara and accept from her gratitude and a weak "Amulet of Mighty blows". You also have one Advisor vote.

Tax collection

Go to the Ramoran estate, it, like the others, is located under Skar. Then go straight to Ramoran's private apartments.
Private apartments in Ramoran
There you will see Hlaren Ramoran, talk to him (topic "taxes from Gnisis"). He will tell you about the sick tax collector and about the fact that you must collect these very taxes from Hetman Abelmavia.
Hlaren Ramoran
Travel to Gnisis in a silt strider, Abelmavia's hut is located next to the Temple. Complete the mission and return to Hlaren Ramoran.
Hetman's Hut Sam Abelmavia
Give him 60 drakes, if you give 50, he will accuse you of fraud and refuse to vote for you. So don't be greedy.

Search for Nalvili Saren

The next task of the Advisor will be to find his good friend Nalvili Saren. She should be in Vivec, in the Redoran settlement. You can of course start from there, but I advise you to head straight to St. Olms' Ward (also in Vivec). It is easier to get there from the Mages Guild in Ald'ruhn, or by Silt Strider with a transfer in Balmore.
St Olms County
Nalvili Saren herself is in the South-One Channel. Talk to her, she will refuse to go with you.
Canal South-one Nalvili Saren
You can go back to Ramoran and say that she is dead. He will, of course, be upset, but now you have a second voice on the Council.

Ald'ruhn, Estate District, Redoran Council, Galsa Gindu House - Galsa Gindu

The beginning of the construction of the fortress

As I mentioned, Galsa Gindu's house is located in the Redoran Council building. Talk to her (topic "fortress") she will say that for construction you need 5000 septims and a building permit.
Galsa Gindu
As for the first, you yourself are looking for \ steal \ earn somewhere yourself. But for the second one you need to go to Ebengard, to the Duke of Vedam Dren. Again, you can get to Vivec on a silt strider, and then on a ship to Ebengard. Go to the "Chambers of the Supreme Council" (you know how to get there), then go up the stairs (there are several of them), and there you will see the "high society" of Morrowind. There will, of course, be the Duke of Vedam Dren.
Great Vedam Dren
Ask for a building permit, and he will give it to you, after demanding an oath from you. Then return to Galsa and talk again (topic "fortress"). Your estate will be built in Bal Isra, on the road to Maar Gan. Now come to her in a week (of course, playing time).

Construction check

This time, Galsa will tell you to do a construction check. Go to Bal Isra.
Ball Isra Bugdul gro-Harbush
Talk to Brigadier Bugdul gro-Harbush there. He will say that the construction will be completed soon, and you, with a clear conscience, report this to Galsa Gindu and wait another week.

Hiring guards

Now that the foundation of the fortress has been laid, Galsa will advise you to hire a guard. This can be done in the local Fighters Guild, I think it will not be a problem to find it. I need to talk to the head of the Guild, Pertsius Mercius.
Percius Mercius
Of course, for nothing, he will not send security, and he will have a task. He will ask to help out Freelin Akves, who is sitting in a prison in Vivec, in the Hlaalu Settlement. There go to the "Belt", then to the "Treasury", and finally to the "Prison cells". There you will find Freelin. I would advise you to steal the key from the Ordinator's table. Wait for him to turn away and try to steal. Give her the key, she will say that now she can run herself.
Frelin Akves
Report to Percius Mercius about the successful completion of the quest. Now he will send a guard to your estate, you tell Gals about it. She will give the order for a new construction phase. You can also go to Atin Sareti and get a new title - Father of the House. After a week has passed, Galsa will say that the construction will not enter a new stage until you become an Advisor. Talk to Atin Sareti, and he will say that you must enlist the support of the other two advisers - Miner Arobar and Garisa Lletri, their mansions are located to the right and left of the Redoran Council.

Ald'ruhn, Manor District, Lletri Manor, Lletri Private Quarters - Garis Lletri

Evidence of corruption

Garisa Lletri will tell you to find evidence of corruption in the ebony mines of Caldera.
Garisa Lletri
You can use the Mages Guild to move to Caldera. There, go to the northern part of the city, to the "Government Hall".
Government Hall
Go up to the second floor, find a deserted room with a chest. Open it and take "Caldera's Secret Record Book". With her you can return to Garisa. Give him the book, he will be satisfied with the result of the work, but he has one more task for you.

Stopping mines

Now he will ask you to stop the work of the mines of Caldera. Head there and go into the mines themselves, a little southwest of the city. There, find the "watchtower of the Mining Business", at the top, on the table, is the "Caldera's slave key".
Western Highlands Key
Exit the tower, next to it there are two slave shacks, free them with your key and go to Ald'ruhn to Garisa Lletri. He will give you ebony boots, and in the Council of Redoran you will become more of a voice.

Telvanni influence

Make your way through the "Guardian Quarters" and you will soon find Miner Arobar in his "private quarters".
Miner Arobar
He will immediately refuse to vote for you, but after talking with Atin Sareti, you will learn that Miner may have been influenced by Telvanni. Travel to Sadrith Mora and find the Tel Naga Tower. His daughter Nartiz Arobar is in the “Great Hall of Tel Nagi”. After talking with her, three Telvanni will attack you.
Tel Nagi Nartiz Arobar Hall
Kill them yourself, otherwise they will easily kill Nartiz if you try to escape. Then take her to Sadrith Mora's port and you can return to Ald'ruhn. Miner Arobar will give you Arobar Amulet (Firestrike and Fire Shield) and Master Redoran's Helmet. Now you can get the title of Counselor from Atin Sareti.

Ald'run, Estate District, Arobar Estate - Miner Arobar

Attracting women to the fortress

Galsa Gindu will tell you to talk to Hetman Guls about attracting new settlers. Go to Bal Isra and ask the Hetman, he will advise you to search in Ald'ruhn and Tel Arun in the slave market.
Getman Guls
In Ald'run, consent will be given by Fathusa Gireti in the Ald Skar tavern and the Arini Areti walking next to the Temple.
Fatusa Gireti Tavern "Ald Scar" Arini Areti
Next, head to Sadrith Mora. Tel Arun is located slightly northwest.
Tel Arun
Saville Imain is standing near the dungeon, talk to her (topic "wives are needed"). She will say that there are no suitable ones right now, but if you give 2000 septims, she will send them immediately to the estate.
Dungeon Saville Imine
You will report first to Hetman Guls, and then to Galsa Gindu. The construction of the fortress will enter the last phase. Wait a week.

Ald'run, Estate District, Sareti Estate - Atin Sareti

Fight with the Archmagister

Galsa Gindu will say that the construction of the estate has been completed, and Atin Sareti will gladden you with the news that now you can challenge Archmagister Bolvin Venim to a duel. Go to Venim Manor. You can find Bolvin Benim himself in "Private Chambers".
Bolvin Venim - Archmagister ... bye
Talk to him and you can go to Vivec, to the Arena (east of the Redoran Settlement). You go to the "Belt", then to the "Pit of the Arena". Please note that this is a very strong opponent, he is dressed in ebony armor and is armed with a Daedric katana. By the way, according to tradition, the winner will be able to take this good for himself.
In the arena
Take a levitation potion with you and try to shoot it from above with a bow or crossbow.
Killed! I am the Archmagister !!!
After killing him, you become the ARCHIMISTER of the Great House Redoran. You can talk to Atin Sareti.

Now let's talk about the optional quests, they are pretty interesting, so it's worth completing them!

Ald'ruhn, Skar, Redoran Council - Tuveso Belet

Tuveso Belet is a gunsmith of House Redoran. The only thing that I do not understand is why these quests cannot be performed by representatives of other Houses - they are practically neutral.

Forge location of Tuveso Belet

Escort to the Koala cave
Tuveso Belet will ask you to escort her son Deval Belet to the Koala cave, as he is young and needs an escort.
Get on the silt strider to Gnisis and then escort Deval to the cave, it is located to the south. Go into it - that's it, the quest is complete.
When returned, receive a Steel Sword of Fire.

Koala cave

Armor repair debts
In this quest you will have the opportunity to get acquainted with the garrison of the fortress of the eternal guard Molag Mar. The fact is that Gyras Indaram, the Eternal Guardian, owed Tuveso Belet 2000 drakes for repairing his armor. She will ask to persuade him to repay the debt. Go to Molag Mar, find Giras Indaram, but he refuses to pay, citing poor quality repairs. Talk to the guards, they will advise you to contact his brothers Birer or Tidros.
Guardian Fortress Debtor

Birer is very busy, but Tidros will ask him to tell his brother that paying off debts is a worthy deed. But not everything is so simple. Now Gyros will challenge you to a duel.
Fight with him, after a while he himself will stop the fight, admitting himself a loser, and will repay you. Return to Ald'run and hand over the debt, Tuveso Belet will present you with a nice glassy sword of cold.

Ald Velothi, Outpost - Teldin Virith

Teldin Virith is the business manager of Redoran at Ald Velothi. You can get to know him when you complete Neminda's task to deliver the Potion of Curing Diseases. He offers to come back later and inquire about assignments.

Old Man - Blue Fin
Teldin Virith says that things are usually calm in Ald Velothi, but now the famous killer fish has returned to the city.
The task is very simple - go to the pier, jump into the water. There, among a number of common killer fish, there will be this one. Kill her and return to the Outpost. The only thing that can be interesting here, if you want, you can capture the soul of this unique creature.
Port of Ald Velothi

Teldin Virith thanks you and gives 10 pieces of Dreug wax as a reward from the "Dreugs" of the city. Also later he will say that he will miss this fish.

Ashimanu Mine

It is proposed to kill the infected shalk in the Ashimanu mine. Because of this, it is abandoned, and there are so few egg mines. The mine is located on the Gnisis - Ald'run road, at one of the forks (to the second) you need to turn east. Shalk is in the uterus rookery.
Ashimanu Mine

Kill him and head back. But…

Kaguchi's Lair
In parallel, you can complete one more task. Teldin Virith will tell you about it right away. The fact is that travelers began to disappear along the Gnisis-Ald'run road. Teldin suggests finding the kaguchi's lair and destroying their leader. There is some confusion here, as there are actually three Kaguchi in the area, but there is no Kaguchi leader that Teldin Virith talks about. The leader is at the first intersection of the road if you go from Gnisis. He is also not identified as "Leader of Kaguchi". But when imprisoned, his soul is equal to that of the Invincible Skeleton. Find him there and return to Ald Velothi.

Compact leader kaguchi

Report from Shishi
Now Teldin Virith will ask to deliver the report, he is at Brerama Selas. Redoran dispatched a detachment to destroy the Telvanni base in Shishi, they were supposed to provide a report, but did not. Shishi is the Velothi tower right in the middle of the Bani Dad foyada. To find it, you need to move either strictly east of Ald Velothi, or walk along the foyade northwest of Maar Gan. Enter the tower and Brerama Selas will give you a report. In the event that you find a Telvanni hiding, you will receive a slightly larger increase in reputation upon transmission of the report.

Brerama Selas

Kill Gordol
The final task is the most difficult. Teldin Virith requests the cleansing of Ashalmavia, a Daedric shrine near Ald Velothi, of the cultists.
Enter the sanctuary, get rid of the cultists, turn left, there will be a door to the Flooded Vaults. There is Gordol, who is to be killed. In principle, he is a serious opponent, but by killing him, you will become the owner of ebony armor and a Daedric ax. I also advise you to search this cave very carefully. In parallel, you can complete the quest to save Malexa, captured by the cultists, who is located behind the door to the right of the entrance.
Teldin Virith will be very grateful and will give you a unique weapon - the spear of Saint Veloth.

Ashalmavia Head of the Cultists
Ald'ruhn Temple - Lloros Sarano

Return shields from Andasret

Lloros Sarano is a priest from the temple of Ald'rune, whom we turned to in the quest "Clear the name of Barbour Sareti".
Lloros Sarano
Lloros Sarano says that House Redoran has sent a squad to Andasret Fortress and there has been no news from there for a long time. He assumes the worst and asks to return at least the shields of the warriors to their relatives.
Travel to Andasret. It is located near the Hartag cliff and northwest of the Drulen Falen house. The fortress is inhabited on this moment different "dark personalities". Accordingly, you will have quite a variety of fights and a lot of loot. In one of the rooms, locked with a simple lock, you will find the bodies of the Redoran guards. Remove the Redoran Banner shields from their bodies (or anything else).
Deceased guards
Returning to Lloros Sarano, tell him the bad news and return all the shields. In gratitude, he will award one of these shields.

Find Fedris Tharen

Lloros Sarano asks to find the lost pilgrim who went from Gnisis to the Koala cave, and there is no news from him. Go to Gnisis, the pilgrim stands near the cave entrance.
Fedris Tharen
He will tell you that he is ill. There are two options here: you can heal him on the spot, or you can simply head back to Ald'ruhn. In the first case, Lloros will reward you with 4 bottles of cure diseases, in the second - one.

Find Beden Giladren

Again the quest to find a pilgrim. Beden Giladren traveled from Ald'run to Maar Gan and did not arrive at the Maar Gan shrine.
Beden Giladren
Follow the Ald'run-Maar Gan road, somewhere in the middle there is the yurt of Ashlander Manat Shimmabadas. After entering the yurt and talking with Beden, you will understand that the Ashlanders have captured him with the aim of obtaining a ransom. Talk to Manat, he claims to have captured the noble Redoran. You are perplexed, answer "Whom?" Contact Beden again, he will say that he had to lie about his origin, as he was afraid that he would be killed.
Further in a conversation with the Ashlander you must say that Beden Giladren is "not famous", then he will be offered to be redeemed for 5 drakes. Pay the ransom, the pilgrim thanks you. You can return to Lloros Sarano. Note that this quest is available to everyone and is actually a "road" quest.

Vivec, Redoran Settlement, Treasury - Faral the Reteran

Slandering House Redoran

As you already understood, Faral the Reteran can be found in the Hlaalu Settlement in Vivec. You can go to the Plaza, and there you will already find the Treasury.
Faral Reteran's Treasure
Faral will tell you that one Hlaalu in Balmora has slandered House Redoran. We need to find him and make him give up his words. We leave for Balmora, it is possible on a silt strider, or through the Mages Guild in the Aliens Quarter ("Plaza"). There we find the "Eight Plates" tavern (not far from the Temple), and on the first floor we will see this very Meryl Hlaano.
Eight Plates Tavern by Meryl Hlaano
As soon as you convince him not to slander any more, report all this to Faral the Reteran and you will receive the "Holy Shield" as a reward.

Family values ​​of the Redas family

Now Faral will say that the last of the Redas family has bequeathed quite valuable things to Redoran - "Ax of Redas", "Redas Cup" and "Mantle of Redas' Deeds". You can find them, as you might guess, in the Ancestral Tomb of the Redas. You will find the tomb itself in the south of Molag Mar.
Near Molag Mar
Molag Mar can be reached by silt strider or sail east from Vivec. To get to the tomb, you have to follow the mountain to the west and then to the east. Or, you can climb mountains using levitation. In the tomb itself there will be several scamps and Clan Horrors, as well as a fiery atronach, for a start, a pretty serious opponent.
Arrangement of items
In one room you will see something like a pool, go downstairs and see a tunnel there, go through it and make your way into another room. There you will find the "Ax of the Redas", and in the room next to the entrance - the other two items. Take all three and report to Faral.

Cowardly duelist

In the next task it will be necessary to persuade the Redorant Rotis Netan to come to a duel with the nobleman Hlaalu. Go to the "Belt" of the Redoran Settlement and enter the "Golden Flowers" tavern. Find Rotis there, he will tell you that he will go, provided you bring him 10 standard healing potions. They can be bought at the Temple Sanctuary here from Relms Guilvilo.
Rotis Netan Shrine Temple
Bring them to him and go to the Arena (canton east of the Settlement Redoran, namely, in the "Pit of the Arena"). If you want, help him kill the aforementioned Hlaalu, and report to Faral on the successful completion of the task.

Assassination of Dagoth Tanis

This time she will say that you should go to the Falasmarion fortress and kill Dagoth Tanis, also, if possible, find Irer Nervion, and if he is dead, then bring at least a family ring. You can get to Falasmarion like this - first by silt strider to Maar Gan (Vivek - Balmora - Ald'run - Maar Gan), and then on foot to the north to the fortress (fortunately there is not far).
Falasmarion
You can immediately go to the "Lower Level". Dagoth Tanis will be in one of the side rooms, and the dead Irer will be in the other.
Dagot Tanis Lower Level Irer Nervion
Of course, if you have a thirst for adventure, you can then go to the "Upper Level". Of the rivals, mainly the ash slaves and hunters of Korrus. On your return to Vivec, speak with Faral. You can, of course, not return the ring, but if you return it, she will give you a ring with a call to the spirit of the ancestors for 60 seconds.

Enchantress Telvanni

Faral will tell you that you must kill the sorceress from Tel Uvirith (southwest of Sadrith Mora and west of Tel Fir).
Tel Uvirith
Go there and you will soon see Reinel Uvirith. Kill her and get a new task in Vivec.

Assassination of Lord Hlaalu

You need to kill again, but this time a member of House Hlaalu. Travel to the Odai River, which divides Balmora into two banks. On the east side you will find Retan Manor.
Retan Manor Rainas Retan
Kill Rainasu Retan, and you can consider the task completed.

The elder Scrolls III: Morrowind. Walkthrough Great House Redoran was last modified: May 5th, 2016 by admin

Maar Gan (Maar Gan)- a mining settlement in the north of the Ashland region, continuously showered with ash from Krasnaya Gora. The settlement belongs to the Great House Redoran, and is located north of Ald "Runa - not far from the foyada of Bani Dad, directly on the slopes of Red Mountain.

Maar Gan is a place of pilgrimage for the members of the Temple, there is a famous sanctuary dedicated to the "Duel of Wit", which Lord Vivec won against the Evil Daedric Prince Mehrun Dagon. There is a Magic Stone inside the sanctuary. "Here Mehrun Dagon raised this stone over the Dunmer. Vivec began to tease Mehrun Dagon, and he threw the stone at Vivec instead of the Dunmer.", - reads the inscription on the stone. Near the stone is the dremora Anahedra, who can also be teased, following the example of the Tribune.

The town also has an inn where travelers and pilgrims can eat and sleep, and at the Maar Ghana Outpost located at the West Gate, you can do some bargaining or take some lessons from teachers. From Silt Strider Port, you can get to Ald Runes, Gnisis and Huul.

Note

At the time of the events of The Elder Scrolls: Skyrim, Maar Gan is captured by the Nords and is most likely seriously injured.

Upon his return, Kai pleases us with the fact that he is being recalled to the Center (he’s done with it, yeah!), Yoprst remains in charge, who, moreover, has a service living space - Kain's room, pants and a shirt from Kai’s shoulder. Thank you with restraint, glancing at your Overlord's Chainmail. The last task is to get the lost Prophecies for Nibani Mass, shamaness. I will not describe in detail how this case is, everything is simple there - we find Mehra Milo in prison, give her the scroll of Divine intervention, then meet in Holamayan, take the Prophecies, take them to Nibani Mass ... Write longer than pass. The shaman is freaked out from what she has heard and sends us to the leader. And the leader sets the task of clearing the Lost Kogorun. We say "Yes!" and we don’t do nifiga. Because in this same Kogorun we will have a task from the Temple, and in order not to run 2 times, we will now quickly walk through the Temple, especially since the best chain mail of the island - ebony - will be put on the Temple at the very end. This is if without add-ons, in which there is nothing, but this is not so interesting anymore.

So - we say to the leader that we are going to Kogorun, and we ourselves spit on this matter - and to the Temple. For this, as we remember, we only need to read two spells - "Return" and "Intervention of Almsivi". Everyone, we are at the Temple of Balmora. There they confirm to us that we have finished the pilgrimage, but they do not give us any assignments. Sent to Ald'Rune Temple or Maar Gan. Without leaving the place, we read three spells in a row (“Return” - “Divine intervention” - “Almsivi's intervention”) and we find ourselves at the Temple of Ald'Run (now Ksif understands why “Mark should be put at the Screamer ?!). We receive the task to cure the orchess from the pestilence in the sanctuary of Melkashishi. And directions on how to get there. We forget about the instructions right away - as always, they are powdering our brains and directing the true and difficult path... While it is simple and quick - we get to Maar Gan on a big flea, there right from the flea pier - to the Khairat-Vassamsi mine, where we have to jump over the mountains. Which is quite possible without the Toad Tinur and levitation - along the usual hiking routes.

As soon as we climb to the top of any mountain right above the mine, we will immediately see this picture -

This is the sanctuary of Melkashishi. Rather, its secret, back door, which we would never have seen if we had gone down the valley, as the priest advised us. This is such an attic upstairs, in the rocks, from where we get to the second floor of the sanctuary. Now, if Xif looks closely, he will see a light in the distance. There - the main entrance in Melkashishi. We can get there if we want. But by the inner corridors

Behind the entrance, a typical vertical cave with balconies awaits us, along which you can easily navigate without levitation, just jumping. But there is nothing to look for - for this whole cave - a couple of chests with stones and potions, and several purple aunts with thorny wings. from the cave through the dajdric portal we get into another room, in which we kill the cultist (there is nothing to take from which), and in the opening we see the head of the statue of the daedra Shigorat -

The statue, as we understand it, is located in the main sanctuary. In order to go down there, it is also not necessary to levitate, you can safely jump on Shigorat's head, then on your shoulders, and so on to the floor.

When killing cultists, it is important to remember that we did not come here to loot, but to heal a person. A sick orchess stands at the exit and does not interfere with killing and robbing us at all. We treat her with the previously purchased Scroll of Daerir's blessing that was left from Gnisis, but we do not touch the potion obtained in the Temple. Then they will take it away from us and say thank you. And they will also raise one rank, and the book will be presented (it is obligatory to read! It doesn’t increase the skill you need). And they will give the task to go to Suran and instruct a true dude on the path, who imagines himself Nerevarine. It's easy. You don't need to kill the dude, everything is decided in the very first conversation. The dude is compliant. And it always stands in the same place - on the step behind the brothel (well, where is the brothel, I won't tell, everyone will know this from the first minutes of the game! 🙂 In the hope of having fun. Yeah, shchaz ...).

By the way, the Talking Crab lives on the island behind Suran, who buys weapons and armor, and has a maximum of 10 thousand. But it’s located so inconveniently that you don’t want any money.

The tasks that follow are just as simple and clueless, designed primarily to get Yoprst to waste time. From the Temple of Ald'ruhn we will be sent to make a pilgrimage to Maar Gan and tease the Daedra there. This concludes the ald'run missions, and we go to the Ghostgate Temple for further growth. The easiest way to get to the Ghost Gate is again through the "skunk", then you will be a scamp-huckster: we read "Return", exit through the back door of the Gorak estate straight to the hole in the fence, and jump over the mountains. There is an opportunity to go there on foot. It will not work - you can fly over, but better on foot. Behind these mountains, the main thing is to stomp along the valley, and you will still get to the Ghost Gate, even if you accidentally jump two instead of one mountain range.

The first task there is not simple, but very simple. Heal an Ashlander who is hanging out right outside the Ghost Gate. We treat. We are then asked to deliver food and drink to a hermit on the island. We read "Return" - "Deities. Interventions "-" Almsivi Intervention "and we get to Ald'run. From there by horse to Khuul. By boat to Dagon Fel, and - along the well-trodden path, we leave along the only road from the village and make the first turn to the right. It is important here again to forget all target designations and landmarks, and go along this road strictly to the south until the road ends. Even then, we should not change directions. You need to continue driving straight to the coast (there are a couple of steps). In front of us we will see a thin strip of sea and an island. The hermit lives on this island. There is no need to loop and speculate - stomp straight, and everything will work out. It is also not necessary to enter the Roteran fortress, there we will have a task during the passage of the Imperial Cult. Everything has its time. Here is shown the point where Yoprst rested against the coast and examines the island with the hermit -

We return to the Temple of the Ghostgate. "Return" - then on foot. I have already told you how to get from the scamp merchant to the Ghost Gate, now I will just add a screenshot of the place where it is easy to jump over the mountains on foot. Leaving through the hole in the fence of the Caldera, which is located directly behind the Gorak estate and opposite the forge, you have to stomp to the left until we see the entrance to the tomb. It's very close. To the right of the tomb is a gently sloping rock. It is very convenient to climb to the top along it. If there are problems, then the hero has a very low level of acrobatics, and he needs to be pumped up. By the way, on this route there is where to jump, it will help.

Beyond the mountains is a valley (locally called “foyada”) that will quickly lead us straight to the Ghost Gate. This is the best way to the Gate I have tried. Arriving at the Temple, we report that the hermit is fed, and we get the task to find the Ordinator who disappeared in the Lost Kogorun and bring the Hair-shirt that he has. THIS IS THE MOMENT WE WAIT FOR, because now we will go to Kogorun and complete two tasks there at once. Well, not to run twice, right?

How to get to the Lost Kogorun and find the Vestry there is described in detail on. In the future, Xif will have to make an important decision - to complete the Tasks of the Temple to the end, that is, before receiving the title of Archcanon and mastering the Ebony Mail, or to do this after defeating Dagoth Ur. Because it is impossible to walk the Path of the Nerevarine and complete the Tasks of the Temple at the same time, unfortunately.

Therefore: if Xif decides to follow the path of the Nerevarine and defeat Dagoth Ur, she should simply leaf through page after page - everything is written there. And if it is decided to first grow up in the Temple to the rank of Archcanon, then you must first read on how to get to the Lost Kogorun and get the Vest, and then immediately go, where the completion of the passage of the Temple is described.

Both one and the other option are possible. Only Xifu can decide how she will act. And Sir will describe everything, with any choice, Xif will not fail! 🙂

Maar Gan is a lonely mining village in northern Ashland, regularly dusted with ash from Red Mountain. If it weren't for the Phantom Reach, the monsters would have destroyed it. But even now adversaries sometimes penetrate through it and attack local residents... Fortunately, the hunters have answered the call for help and are now protecting the village. This Redoran settlement is located to the north of the Ald "rune, not far from the Foyada of Bani Dad, in the valleys near Red Mountain.

Pilgrims often visit Maar Ghana Tower, a famous shrine located in the east of the village. The temple is surrounded by a wall with three observation towers. Here Lord Vivec won a duel of wits with the Evil Daedra Mehrun Dagon. The famous Magic Stone lies there. "Here Mehrun Dagon brought this stone over the Dunmer. Vivec began to tease Mehrun Dagon, and he threw the stone at Vivec instead of the Dunmer," reads the inscription on the stone. Not far from the stone is Anahedra, who can also be teased by following the example of the Tribune. However, due to the fact that she is very touchy, this is strictly not recommended.

The priests here, Thralas Rendas and Salen Ravivel, may bless you on behalf of the Tribunal. The temple also provides other services.

Mans Andus contains an inn where you can eat or spend the night.

The Maar Ghana Outpost is located on the southwest side of the West Gate. There you can buy something useful and take lessons from the teachers.

Silt striders are transported to Ald "Rune, Gnisis and Huul. The road from Ald" Rune goes west, another road runs at Red Mountain.
Currently, Maar Gan is captured by the Nords and most likely destroyed. However, it is not recommended to visit the island until the end of the conflict.

Village views

View of Maar Gan in the evening. In the background is the Sanctuary, in the distance is Hulin's hut.
Maar Gan is a fairly small walled village. The houses are built in a typical Redoran style.
The sanctuary is surrounded by a wall with three observation towers. View from one of them.
Magic stone Maar Gana. According to legend, he was brought over the Dunmer by Mehrun Dagon, but, thanks to the wit of Vivec, the Dunmer were saved
Anahedra. She is not talkative, but very touchy. If you want to stay safe, then don't tease her.
The priest can bless you on behalf of the Tribunal.
Some people prefer to live outside the city. Perhaps they can protect themselves. If not, then rest their souls to Arkey.
Hulin's hut. She is a member of the Mages Guild, so she can afford to live outside the city. In the background is the city wall.
The Phantom Reach and the Rock Riders are the masters of Ashland and a thunderstorm for travelers.

Villagers

Name
(Class)
Fraction
(Rank)
Services List of services
Inn of Andus
Aerin
(Thief)
- Education Light armor
Acrobatics
Steal
Bugdurash gra-Hashel
(Scout)
- Education Long blades
Medium armor
Protection
Mans Andus
(Innkeeper)
- Trade Ingredients, potions
300 gold
Miles Gloriosus
(Warrior)
- - -
Uram gro-Glozuf
(Warrior)
- - -
The hut of Assirari Zama-Razur
Assirari Zama-Razur
(Common man)
- - -
Outpost
Arvzo Taren
(Instructor)
- - -
Sedris Omalen
(Priest)
Great House Redoran
(Servant)
Trade
200 Gold
Spell making
Nuleno Thedas
(Monk)
Great House Redoran
(Legalist)
Education Protection
Athletics
Long blades
Saryn Sarotril
(Martial arts master)
Great House Redoran
(Oathsworn)
Education Blunt weapon
Short blades
Long blades
Alds Baro
(Blacksmith)
Great House Redoran
(Krovnik)
Trade Weapons, armor, repair hammers
1400 gold
Repair
Watchtower 1
Guardian of Redoran
(Guardian)
Great House Redoran
(Krovnik)
- -
Watchtower 2
Guardian of Redoran
(Guardian)
Great House Redoran
(Mercenary)
- -
Watchtower 3
Guardian of Redoran
(Guardian)
Great House Redoran
(Krovnik)
- -
Hulin hut
Listen Bierles
(Sorcerer)
Mages Guild
(Beginning)
Quest Hulin hut
(Mages Guild)
Mabrell Geles hut
Mabrel Geles
(Acrobat)
- - -
Sanctuary
Brains Poison
(Paladin)
- - -
Harry
(Common man)
- - -
Blue
(Common man)
- - -
Salen Ravel
(Priest)
Temple
(Newbie)
Trade Books, ingredients, spells, potions
200 Gold
Spell making
Tralas Rendas
(Barbarian)
Temple
(Newbie)
- -
Tashpi Ashibael's hut
Tashpi Ashibael
(Healer)
- Quest "Kill the necromancer Tashpi Ashibael"
(Mages Guild)
Ulysamsi Shaddarnuran's hut
Ulisamsi Shaddarnuran
(Miner)
- - -
Yeheredad's hut
Yeherradad
(Common man)
- - -
Streets
Shalipuran Zama-Razur
(Common man)
- - -
Assi Serimilk
(Miner)
Sixth house
(Sleeping)
Quest Sleeping
Daras Arion
(Caravaneer)
- Journey Ald "runes
Huul
Gnisis
Good Erushara
(Miner)
- - -
Guardian of Redoran
(Guardian)
Great House Redoran
(Mercenary)
- -
Guardian of Redoran
(Guardian)
Great House Redoran
(Krovnik)
- -
Guardian of Redoran
(Guardian)
Great House Redoran
(Krovnik)
- -