Skyrim quest free skyrim. The Elder Scrolls V: Skyrim

Questgiver: no, Ralof or Jarl Ulfric Stormcloak
Conditions for receiving: No
Reward: poison "Curse of ice ghost" 3 pieces

You can get this task if you leave Helgen with Ralof and go with him to Riverwood, then on the way he will offer you to join the Stormcloaks.
Or you can immediately go to Windhelm and talk to Jarl Ulfric or Galmar Kmen Fist there.

So, your task is to go to Royal Palace Windhelm, and find Galmar Stonefist there. Talk to him about joining the Stormcloaks.

Joining the Stormcloaks

Questgiver: Galmar Stonefist
Conditions for receiving: complete the "Join the Stormcloaks" quest
Reward: Stormcloak breastplate, fur boots, fur gloves

Kill the ice ghost
Travel to Serpent Stone Island east of Winterhold and kill the Ice Ghost there.

Return to Galmar
Return to Windhelm Royal Palace and speak with Galmar

Take an oath
Read the Pledge of Allegiance to the Stormcloak. From this moment on, you finally choose the side of the Stormcloaks and will not be able to fight on the side of the Empire. If by this moment you had an active task "Join the Imperial Legion", then it will be canceled.

Jagged crown

Questgiver: Galmar Stonefist
Conditions for receiving: complete the quest "Joining the Stormcloaks"
Reward: No

Talk to Galmar
Talk to Galmar about the mission.

Meet Galmore near Corvanyund
Travel to Corvanyund southeast of Dawnstar and speak with Galmar Stonefist there.

Find the Jagged Crown
Make your way into the ruins. In the ruins, you will soon find a wide corridor with a stone door:


Pick up the ebony claw that is near the door and examine it.

Rotate the rings on the door so that the sequence of pictures is like on a claw (fox, butterfly, dragon).

Now activate the keyhole, the door will open.
Next, you will find yourself in a large hall with a gate. We need to find a lever. To do this, go up the side stairs and on the upper platform opposite the gate you will find a lever.


Now go to the next location. There is a draugr on the throne. Kill him and take the crown.

Deliver the Crown to Ulfric Stormcloak
Return to the Royal Palace of Windhelm and return the crown to Ulfric.

Message to Whiterun

Questgiver: Jarl Ulfric Stormcloak
Conditions for receiving: complete the mission "Jagged Crown"
Reward: No

Deliver the Ax to the Jarl of Whiterun
Jarl Ulfric will give you his battle ax. Travel to Dragonsreach and speak with Jarl Balgruf.

He will refuse to talk to you about this matter.
To continue this quest, complete the Before the Storm storyline. After that, talk to Jarl Balgruf about Ulfric's ax in dreams, he will take the ax.

Help Jarl Balgruf fight the dragon
Complete the Windy Peak and Dragon in the Sky story quests, then talk to Balgruf about Jarl Ulfric's message.

Wait for the jarl's answer
Wait while Balgruof confers with the advisers.

Deliver the Ax to Jarl Ulfric
Balgruf will return the ax to you, which means war. Take this message to the Royal Palace of Windhelm.

Wait for instructions from Jarl Ulfric
Hear Jarl Ulfric's plan.

Battle of Whiterun

Questgiver: Jarl Ulfric Stormcloak
Conditions for receiving: complete the mission "A Message for Whiterun"
Reward: iron sword of burning

Galmar Stonefist summons me to him
Travel to the Stormcloaks War Camp near Whiterun.

Hear Galmar's speech.

Break through the enemy's barricade
Make your way to the gate of Whiterun and break the barricade (a few hard blows will destroy it).

Lower drawbridge
Climb up the fortification next to the drawbridge, kill the guards and lower the bridge.

Obtain the Jarl's surrender
Make your way to Draconic Reach and fight Jarl Balgruf.

Accept the Jarl's surrender
Hear Jarl Balgruf's speech.

Liberation of Skyrim

Questgiver: Galmar Stonefist
Conditions for receiving: complete the "Battle of Whiterun" quest
Reward: Officer's boots, bracers, Stormcloak helmet and armor

Free Falkreath
Meet Galmar Stonefist at Stormcloak Camp near Falkreath


Complete the quest "Fort Neigrad - Rescuing Comrades" to complete the stage.

Report to Ulfric Stormcloak
Travel to Windhelm's Royal Palace and speak with the Jarl.

Free the limit



Complete the "War Booty" and "The Battle of Fort Sangard" quests to complete the stage.

Report to Ulfric Stormcloak
Travel to Windhelm's Royal Palace and speak with the Jarl.

Liberate Hjaalmarch
Meet Galmar Stonefist at the Stormcloak camp southwest of Dawnstar


Complete Disinformation and The Battle of Fort Snowhawk to complete the stage.

Report to Ulfric Stormcloak
Travel to Windhelm's Royal Palace and speak with the Jarl.

Free Haafingar
Meet Galmar Stonefist at the Stormcloak camp southwest of Solitude

Complete the Battle of Fort Hragstad and Battle of Solitude quests to complete the stage.

Report to Ulfric Stormcloak
Talk to Ulfric to complete the quest.

Fotr Neigrad - the salvation of comrades

Questgiver: Galmar Stonefist
Conditions for receiving: start quest quest "Liberation of Skyrim"
Reward: steel sword and the opportunity to buy a house in Windhelm

Meet with the scouts near the fortress (Fort Neigrad)
Find the scouts near Helgen and talk to Ralof, he will outline a plan of action

Sneak into the fortress.
Go around the fortress from the east. Dive into the lake and find the cave entrance.

Free the captives
Kill the imperials in the prison and free the prisoners.

Capture the Fort
Leave the dungeon and enter the fort. Kill all Imperial soldiers.

Ralof is waiting for me with a report

War booty


Questgiver: Galmar Stonefist
Conditions for receiving: complete the task "Fort Neigrad - saving comrades"
Reward: 400 gold

Find blackmail material
Travel to Markarth at Understone Fortress.

Make your way into Rerik's chambers and take the Talos amulet in the chest of drawers.

Blackmailing the ruler (Rerik)
Talk to Rerik about the amulet. He will tell you about the wagon train with silver and weapons.

Galmar Stonefist is waiting for me with a report
Return to Galmore and tell me about the wagon train.

Meet the scouts
Find a group of scouts south of the camp and speak with Ralof

Capture the caravan
Kill all Imperial soldiers guarding the caravan.

Ralof is waiting for me with a report
Talk to Ralof to complete the quest.

Battle of Fort Sangard

Questgiver: Galmar Stonefist
Conditions for receiving: complete the mission "War Booty"
Reward: rawhide shield

Take part in the attack on Fort Sangard
Travel to Fort Sangard, southwest of Morthal

Capture Fort Sangard by destroying the enemy

Disinformation

Questgiver: Galmar Stonefist
Conditions for receiving: complete the mission "Battle for Fort Sangard"
Reward: 400 gold

An Imperial messenger with important documents will pass nearby. We need to intercept him
Go to Dragon Bridge or Rorikstead. Go to the tavern there and talk to the owner.

Pick up the package from the messenger
The messenger will travel from Dragon Bridge to Rorikstead and back, staying in taverns overnight. Hunt him down, kill him and take the documents

Galmore Stonefist awaits me with enemy documents
Return to the camp to Galmar and give him the documents. He will fake them and give them back to you.

Deliver a fake to an enemy commander named Legate Taurine Dulius
Travel to Morthal and find Taurin Dulia there.

Give him the forged documents and return to Galmar.

Battle of Fort Snowhawk


Questgiver: Galmar Stonefist
Conditions for receiving: complete the task "Disinformation"
Reward: riveted armor

Take part in the attack on Fort Snowhawk
Travel to Fort Snowhawk, northwest of Morthal

Capture Fort Snowhawk by destroying the enemy
Kill all Imperial soldiers in the fort.

Battle of Fort Hragstad

Questgiver: Galmar Stonefist
Conditions for receiving: complete the mission "Battle for Fort Snowhawk"
Reward:

Take part in the attack on Fort Hragstad
Travel to Fort Snowhawk, northwest of Solitude

Capture Fort Hragstad by destroying the enemy
Kill all Imperial soldiers in the fort.

Battle of Solitude


Questgiver: Galmar Stonefist
Conditions for receiving: complete the mission "Battle for Fort Hragstad"
Reward: orc sword of absorption

Ulfric Petrel summons me to him
Travel to the gates of Solitude and listen to Ulfric's speech.

Make Tullius surrender
Make your way to Castle Gloom, slay Legate Rikke and listen to Tullius's words. Kill Tullius personally, or let Ulfric do it.

The Stormcloaks are the opposition to the Empire, which seeks complete control of Skyrim and constantly posts its troops in the vicinity. The Stormcloaks, in turn, confront her and fight to keep Skyrim independent. Among them you will meet the most daring and fearless Nords. None of the warring parties can be called right. Each has its own good and bad sides, as well as its own secrets. Therefore, passing the game Skyrim gives the player the right to take either side.

How to join the Stormcloaks?

To join their ranks, find a certain Galmar, nicknamed the Stone Fist, in Windhelm. He is in the Royal Palace and is conducting a recruit for new recruits. Tell him you want to join the guild. He will answer you that there is always a need for new soldiers, but you must bring proof of your usefulness.

Joining the Stormcloaks

The introductory assignment will not be difficult and short at all. Find the Serpent Stone (the map will help) and destroy the ice spirit near it. Complete the task and return to Galmar. Then read the oath and put on the clothes of the militia. Everyone, congratulations, you've joined the Stormcloaks.

Jagged crown

Next, Stone Fist will ask you to find the Jagged Crown for the passage of the Skyrim game. You need to go to the old Nords burial ground. It's called Corvanyud. Whenever you step out, Galmar will claim to be ahead of you. Try to arrive at least five seconds ahead of him. The warrior will report that the Imperials have already invaded the tomb and are waiting near the entrance. In addition, he will complain that the Stormcloaks are very cold, and the Imperials are warming themselves by their fires. You need to drive out the Imperials, or better just kill them all. When you have dealt with everyone, the road to the ruins will be free and you can enter. There you will meet six more enemies - kill them too. There will still be Imperials ahead of you. Do not spare anyone. Further Galmar will begin to suspect an "ambush". He will ask you, as a "rookie", to go check and make a promise to join the battle, if anything. They will hear her. If you want to finish a walkthrough of Skyrim, don't rush forward. Try to go from above first.

The Imperial downstairs probably isn't very smart. He stands in a pool of oil that ignites easily. And above his head is a flaming jug. Drop it on the enemy's head with either a spell or an arrow from a bow. Or you can just join him in battle. Besides him, four more guards are in the room. When you attack them, you will see Galmar running in with his men. Deal with the enemies and go to the next tier of burial. Upon entering there, you will stumble upon a locked door. A claw near the door will help open it. In addition, you will have to solve a very simple puzzle. Just line up the animal on top, then the bird, then the rest of the picture. You will then be taken to a room with a locked grate. Of course, you need to figure out how to open it. Above it, you will find a dagger lying on a button. Take it to play Skyrim. Then you will see a secret passage opened. He will lead you to a room full of traps. Open the chest very carefully.

Otherwise, you cannot avoid the bullets fired at you. Do not press the lever - it closes the door. Take everything you need and go back. Then get through the ledges to the opposite side. Then you will see a handle that you need to push. Thus, you will open the grate, and at this time four Draugras will appear from their coffins. Kill them and proceed to the Crypt. Galmar will report that the crown is close. Start looking for her. Then on the throne you will see a person on whose head rests the thing you need.

Of course, the passage of the game Skyrim cannot be so easy and he will not give you the crown. You need to take her from the draugr by force. Destroy everyone and take the crown from their commander. And behind the throne, you will find a new word of power written on the wall. Now take the found crown to the customer. However, take your time and don't run through the hallways. Near the wall on which you read the word of power, there is a small staircase made of wood. If you climb up it, you will see a corridor leading to the temple. It turns out that this is the first burial site. Then head to the Petrel, give him the crown. He, in turn, will send you to take the ax to Balgruf, Jarl in Whiterun. This will be your next assignment.

Message to Whiterun

You need not only to hand over the ax to Ulfric, Jarl in Whiterun, but also to wait for his answer. Travel to the Palace in Whiterun. In the event that you get there for the first time, you will be stopped by the jarl's tan. To play Skyrim, tell him that you are coming with a message from the Petrel. Then they will let you in. In addition, if you have not been there yet, first go through the quest of the main plot (find the sign and destroy the dragon). Only then will you receive an answer.

It turns out that Balgruf made the decision to return the ax to Petrel. Make his wish come true. But Ulfric still intends to start a war with Whiterun. And you, of course, will be at the forefront. So, head to the military camp, which is located in the vicinity of Whiterun.

Go there and listen to Stone Fist's rant. Then join the battle. You need to open the road to the suspension bridge. Go to the opposite side as you like. You can climb over the ledges or jump over the top of the moat. Then climb the gate and lower the bridge. Enter the city through it and destroy all the enemies you meet. Get to the castle and kill all the guards in it, and after them take hold of the jarl. With him you will have a pompous dialogue. The Jarl will insist that you will all repent of your deeds. And Galmar will shout for him to be silent and that you have conquered the city. You are really successfully completing the passage of the Skyrim game - after all, you captured the city, which now needs command. You will be sent with a message about the victory in Windhelm.

Battle of Whiterun

Deal with Whiterun's guards and Imperials. Get to the devices and go down the bridge. Then rush to the dragon's limit, where you will overthrow the jarl. After completing all the tasks, go to Ulfric.

Liberation of Skyrim

Now Galmar, nicknamed the Stone Fist, will ask you to conquer the forts one by one and kill all the imperial enemies there to complete the Skyrim game. Head to the Stormy Petrel and tell him that you have captured Whiterun. Your nickname is now "Veins of Ice". Finally, Ulfric realized that with more options, you would be even more useful. But be patient to rejoice, at first you will be insistently asked to go to Falkreath and give support to Galmar.

And he will give you the task of recapturing a fort called Neigrad. Move forward to meet with the scouts who are located in the southwest of the indicated fort. Note: in the event that suddenly the inscription "Waiting for orders" or something like that does not appear near Galmar, you need to run around it or approach from the other side on foot.

Go to a meeting with the scout. It turns out that he has known Ralof for a long time. The scout will inform you that you will need to make your way through the caves at the bottom of the lake to the prison, which belongs to the fleet. And then free all the captives and quickly move to the courtyard. You will receive help from the scouts in the battle against the Imperials. The further passage of the Skyrim game depends on your level: you can tell them that you do not have the skill of stealth, but they will say that they believe in you and are ready to support you as soon as you find yourself in the yard. Head towards the lake, dive into the water and swim towards the passage. If you still don't know how to sneak, just run into the yard and start a fight. Then the scouts will come running to you, and you will free the prisoners. And if you own stealth, go to the prison and release the prisoners (first kill the guard at the door and take the key to the cameras from him). Then deal with all the enemies in the yard (four to five people). Now go to the fort and kill all opponents in it (about ten people). Six of them fell asleep in the same room, so half of them can be killed secretly, and the rest in open battle. After clearing the fort, talk to Ralof and listen to his words of gratitude. He will send you to report your victory to Ulfric. To complete the Skyrim game, go to him and get a new task, which is to free the Reach.

War Booty

Ulfric Petrel will ask you to find data that can be used by blackmailing the manager in Markarth Rerik. Head to the Stony Fortress in Markarth and find there a room owned by Rerik. The door there is guarded by a guard. Wait until he leaves and quickly make your way into the room. You also have the ability to use a potion that will make you invisible. In the chest of drawers, take the Talos amulet, which belongs to Rerik, and head towards him. He will lead you to his room and tell you about a caravan loaded with weapons and silver, which can greatly affect the course of the war. Then report everything to Galmar and, together with the scouts, go to rob the indicated convoy. On the way, you will meet Ralof, who will report the breakdown of his wagon and the placement of his camp very close. The passage of the Skyrim game again gives you a choice: continue the task on your own; Ralof and his people deal with the guards, and then all of you rob the camp together and kill all the enemies.

Either way, take out the Imperials and then head to Camp The Reach to Galmar.

Battle of Sangard

Now you have to retake Fort Sangard on the orders of the Stone Fist. The passage of the game Skyrim gives you a simple task - head to the fort and fight it off. Kill about 30 Imperials. The rest of the Stormcloaks will help you.

Note: here the game can run very slowly on not very powerful computers. You can even see a slideshow instead of a game. After completing the task, head back to Ulfric.

Disinformation

Galmar will ask you to falsify documents belonging to the Imperials. However, first, find their original. Go to the tavern called "Dragon Bridge" and talk to its owner. Ask her about the empire's messengers and get the information you need. To do this, use bribery, fear, or persuasion.

Having received the necessary information, move to the point marked on the map. You will find the messenger near the broken cart on the way south of the tavern. Kill him and take the papers. Give them to Galmar and get the forged copy right there. He will ask you to transfer the fake Legate named Taurin Dulius to Morthal.

Joining the Stormcloaks

In order to join the Stormcloaks, you need to receive the appropriate assignment. If at the very beginning of the game you fled from the burning Helgen with the rebel Ralof, then when you left the cave, he told you about the civil war in Skyrim and offered to join the Stormcloaks. In case you left Helgen with the Imperials, but decided to join the rebels, then to get this task it is enough to talk to any Stormcloak soldier, who can be easily found in numerous rebel camps throughout Skyrim.

When you find out about the progress of the Civil War and the Stormcloaks, the task "Join the Stormcloaks" will appear in your diary. You need to go to Windhelm and talk to the Jarl and the leader of the rebels - Ulfric Stormcloak.

V joining the ranks Stormcloaks

You must go to Serpent Stone Island and survive after the battle with the ice ghost. The island is located far in the northeast of the province, among the Sea of ​​Ghosts, east of Winterhold. The island got its name in honor of the Serpent Stone located on it.

In addition to the ice ghost you need, there are no more opponents on the island, and therefore the battle with him should not be difficult. If your character is of a low level, then before sending to the island it is better to stock up on potions of health and protection from the cold.

Jagged crown

On your return from Serpent Stone Island, before you swear an oath, you may have caught Ulfric and Galmar in a furious dispute over a certain crown. Galmar convinced Ulfric that the legendary symbol of power, the Jagged Crown, was not lost at all, but was in the ancient Nordic ruins of Corvanyund. If the Stormcloaks obtain an ancient crown made of dragon bones and fangs for Ulfric, his position will be greatly strengthened in the eyes of most of the inhabitants of Skyrim.

Ulfric agreed to send a small expedition in search of an ancient artifact. You will be tasked with joining her and meeting with Galmar and the other Stormcloak soldiers near the entrance to Corvanyund. Upon arrival, you will see Galmar Stonefist giving the rebels a brief briefing: the soldiers of the Imperial Legion somehow learned of the rebels' plans and were able to infiltrate Corvanyund first.

Message to Whiterun

Having received the precious crown, Ulfric will thank you for the successfully completed task and give the following assignment. You need to go to Dragon's Reach and send a message from Ulfric to the Jarl of Whiterun - an ax. This is an ancient Nordic custom: if Jarl Balgruf accepts the ax, then there will be peace, if not, it means war.

Having met with the jarl and handing him the ax, you will become an eyewitness of his conversation with the advisers, at the end of which he will decide to go over to the side of the Empire and refuse to accept Ulfric's ax.

Note:

The Jarl will refuse to talk to you if the mission in the main plot of the game "Dragon in the Sky" is active. In this case, in order to continue, you will need to first complete it, and only then continue to carry out Ulfric's order.

After receiving Balgruf's answer, you must return to Windhelm and return the ax to Ulfric. After Ulfric learns of the refusal of the Jarl of Whiterun and consults with Galmar, he decides that the time has come to move on to decisive measures and begin hostilities. The Stormcloaks must gather all their forces and spread the key phrase among the population of Skyrim: "A new day begins, and the sun rises over Whiterun" - it's time to attack the city.

Battle of Whiterun

Note:

Until this quest is completed, a visit to the "normal" peaceful Whiterun will be impossible.

You will be directed to a camp near Whiterun under the command of Galmar. Upon arrival, you will see Galmar deliver an inspiring speech to the fighters, and then lead everyone on the attack. Your first main target is the suspension bridge. If you can break through the barricades and bring it down, the Stormcloaks main force can penetrate the outer walls and enter the city.

Liberation of Skyrim

This quest unites several others, the common goal of which is the complete and gradual conquest of Skyrim, possession after possession. This part of the Civil War campaign is directly related to the quest of the main storyline "Endless Time", during which you need to conduct peace negotiations between the Stormcloaks and the Imperial Legion. Depending on your decision, the factions will exchange cities and, accordingly, take control of a new possession.

Thus, based on the results of the exchange, you will have to capture one or another area of ​​Skyrim. For example, if you have not yet completed the main plot of the game, or have not reached the peace negotiations, then Winterhold is under the control of the Stormcloaks, and the Imperial Legion controls Markarth and the entire Reach. In this case, if you are fighting on the side of the Stormcloaks, your goal will be to capture Markarth. If the exchange took place, then instead of the Reach you will have to capture Winterhold.

Liberation of Falkreath

Fort Neigrad - the rescue of comrades

You need to go to the Stormcloak secret camp in Falkreath, which is located southeast of Riverwood. Galmar will be waiting for you there. He will entrust you with an important task - to free your comrades in arms from enemy captivity. They are located in Fort Neigrad, which is located south of Helgen. You must join a group of scouts near the fort.

Upon arrival, you will see that your old friend Ralof is in charge of the operation. He will offer you to sneak into the fort unnoticed and free the prisoners of war in the prison. At the end of the conversation with Ralof, you will have a new additional task - sneak into the fort unnoticed. You can fulfill this condition, or you can go ahead - in any case, this will not affect the passage of the task.

Releasing the Reach

Note:

This quest will only be received if the quest of the main plot "Endless Time" has not been completed, or if Markarth is still under the control of the Imperial Legion. Otherwise, the task will be skipped.

War booty

Ulfric will send you to a secret rebel camp in the Reach. There you will be met by Galmar and will give you a non-standard task: you need to obtain important information from Rerik, the uncle and assistant of Jarl Markarth, by means of blackmail. Galmar knows that Rerik secretly worships Talos, and this can be an excellent excuse for blackmail.

You need to go to Markarth and find material to intimidate Roerik. Entering the Podkamennaya fortress and turning into the right corridor from the throne room, you will exit to the door to the chambers of the Jarl's advisor. The premises are periodically patrolled by only one guard, and therefore it will be easy to pick the lock and enter the room. In the chest of drawers, which is located opposite the door, you will find an amulet of Talos, which belongs to Rerik, perfectly suitable for your task. After taking it, you must come to the throne room and show the amulet to its owner.

Such evidence will quickly scare the steward, and he will want to talk to you in private. Follow him back to his room and demand information about the Imperials in exchange for the amulet and your silence. After listening to you and agreeing to the proposed conditions, Rerik will inform you that a strategically important imperial caravan, loaded with silver and weapons, set off in the direction of Solitude. According to the governor, the content of the caravan is enough to turn the tide of the war. The wagon moves very slowly, and is guarded by a small detachment of soldiers of the Imperial Legion. Also, if you use persuasion in a conversation with a steward, he will give you a fairly large advance in the form of gold.

Liberation of Hjaalmarch

Disinformation

Ulfric Stormcloak will send you to the next rebel camp northeast of Morthal. There Galmar Stonefist will assign you another non-standard task. Galmar has a plan: he wants to plant fake orders to the legate of the Imperial Legion in Morthal, but first you need to get the real ones.

Your goal is to intercept the messenger on the road from Morthal to Solitude and take the real orders of the Imperials. Galmar will inform you that the messenger on the way stops at two places: in the settlement of Dragonbridge in the Four Shields Tavern and in Rorikstead - in the Frozen Fruit Inn. First you need to ask the tavern owners about him. The easiest option for you is to go to one of the two taverns marked with a marker on your map and convince the owner or hostess to tell you about the Imperial messenger (the innkeeper's "persuasion" that the messenger is in danger is best suited). The tavern owner will inform you that the messenger has just left, but will soon return to the tavern for the night, and the messenger himself will now be marked with a marker on your map.

Liberation of the White Coast

Note:

This quest will be received only if during the quest of the main plot "Endless Time" Dawnstar was given to the Imperial Legion. Otherwise, the task will be skipped.

Battle of Fort Dunstad

Ulfric will send you back to Galmar's disposal. The Stone Fist awaits you at the Stormcloak Camp, east of the ruins of Corvanyund and west of Windhelm. Upon arrival, you will receive another task to capture the fort, in which another "percentage battle" awaits you: you must destroy the soldiers of the Imperial Legion, whose number is measured in percentage, until their number drops to zero. Go to your squad near the Dunstad fort and clear the fort. After successfully completing the quest, return to Ulfric with a capture report. White Beach

Liberation of the Rift

Note:

This quest will only be received if during the quest of the main plot "Endless Time" Riften was given to the Imperial Legion. Otherwise, the task will be skipped.

Battle of Fort Greenwall

Ulfric, Jarl of Windhelm, sits on the throne under the blue bear flag.

In Skyrim, a conflict rages between the Imperial legions of General Tullius and the separatists under the command of Ulfric Stormcloak. The player gets to know both those and others from the very first minutes in Skyrim - the legionnaires want to execute him, and the Stormcloaks want to escape with him. Soon after the dragon arrives at the scene, the player has the first choice: with whom to leave the settlement - with the rebel Ralof or the imperial soldier Hadvar. After escaping, Ralof will offer us to join the Stormcloaks, and Hadvar - to join the Imperial Legion. If you have other plans, take the quest from any soldier of the faction we need.

FOR YOUR INFORMATION: Stormcloaks in the game are marked in blue (both flags and capes), and legionnaires in red. In the dark, the differences are erased, so it's better to fight in the daylight.

For whom to fight, you choose. Both armies have good reasons to think they are right, but there are also dark, unsightly sides. You can generally postpone the civil war for later - they won't start without you.

THIS BAGS: there is another important reason to delay joining the army as late as possible. The war and the associated transitions of cities from hand to hand cause numerous plot bugs - both in side quests and in "guild" ones, and even in the main plot. Not a single quest chain causes as many gags and quests hanging to the point of impassability as this one.

We will first describe the Stormcloaks storyline missions. Then we'll talk about what awaits future legionnaires.

Brothers of the Storm

Signing up to the Stormcloaks

Serpent Stone. From here you can see the College of Mages of Winterhold.

To join the ranks of the fighters for the freedom and independence of Skyrim, travel to the frosty Windhelm, which is in the east of the province, and enter under the arches of the royal palace. You will witness a furious dispute - the Earl of Windhelm Ulfric and his huscarl Galmar Stonefist discuss the demonstrative neutrality of Whiterun.

Ulfric does not recognize the hero at first, but then remembers the "Helgen incident". If you were with Ralof, tell me about it. The finally calmed Jarl will send us for an introductory assignment to Galmar, and he will offer to go far to the northeast to kill an ice ghost flying around the Serpent Stone on one of the islands to the east of the College of Winterhold. For the hero of the first levels, this can be difficult, so if you are not confident in your abilities, stock up on potions of healing, protection from cold and fire spells.

FOR YOUR INFORMATION: the Serpent stone is almost useless. It gives the ability to paralyze the enemy once a day for five seconds.

Jagged crown

"Hey guys, I found the crown!"

Returning to the royal palace, you will hear a new dispute - about a certain crown that can confirm Ulfric's right to the throne, if it is obtained.

Galmar will be surprised to see us alive, but, there is nothing to do, he will take our oath to the Stormcloaks.

The oath marks a new stage in the hero's life - from now on he serves the Stormcloaks and will fight for them. The quest "Joining the Legion" will fail. Nevertheless, playing a little later will give you another chance to switch sides - but only one.

FOR YOUR INFORMATION: before you take an oath, you can go to the Imperial Legion and complete their introductory assignment at the same time.

It's time to try yourself in battle - to go with the Stormcloaks to the ancient cairn of Corvanyund, where the old king Borgas rests. It is north of Whiterun and east of Lorey's farm. You can go for the crown on your own, but the scriptwriters have saved up a trip with a group of Stormcloaks, among which there will be Ralof, already familiar to us from the opening scenes.

The Imperials have already infiltrated the cairn, so they will have to take it by storm. Several soldiers are on duty outside, the rest are inside. If you're not feeling confident, stick with the rest of the Stormcloaks.

The squad will be led by Galmar Stonefist himself. In front of the corridor, which is dangerous for an ambush, he will offer the hero to find a workaround. This path runs on a higher level. Pay attention to the oil lamps and spilled oil - this is a good way to eliminate one or two legionnaires quickly and safely. The rest of the separatists will come running to the noise and arrange a battle.

After a couple of turns, the group will begin to stumble upon traces of battles between legionnaires and draugrs. But that certainly won't stop the brave Nords. The Imperials, exploring the cairn, did not get further than a secret door, next to which lies a key - an ebony claw. Open the door with the wolf-butterfly-dragon combination. Behind it is a large hall with tombs eloquently standing along the perimeter. Galmar will send us to look for the lever that opens the door at the end of the hall. It is located directly opposite the door on the level above, next to the candle and the chest. Of course, this lever also opens the coffins in which the evil draugrs sit.

But the most interesting scene will be in the crypt. We know that the draugr (King Borgas) sitting on the throne is pretending. But Ralof does not know and carelessly approaches him with the words: "Here is the crown!" What will begin after this - you can easily imagine.

After battling three classic draugr bosses (a lot of health, use shouts), do not forget to pick up the crown and absorb the word of Strength from the wall at the end of the hall - time dilation.

FOR YOUR INFORMATION: if you take the crown not to Ulfric, but to General Tullius, you can defect to the legion. This is your last chance to switch sides in the story.

Message to Whiterun

Jarl Windhelm, brave and stern Ulfric, is unhappy with the latest imperial maneuvers. He decided to finally clarify the position of Whiterun and orders to deliver a message to Jarl Balgruf - the battle ax of Ulfric.

Travel to Whiterun and at Dragonsreach Castle, hand over the ax to its intended purpose. After talking with the advisers, Balgruf will decide to refuse Ulfric, return the ax and finally go over to Tullius's side.

Battle of Whiterun

Catapults strike the stables to deprive Whiterun of strategic mares.

After a short consultation with Galmar, Jarl Ulfric will give the order to storm the rebellious city. He sends us to the camp, which the Stormcloaks are already setting up near Whiterun (while the city itself with cards will be lost so that there is no temptation to instantly move there).

FOR YOUR INFORMATION: at this point, the "old Whiterun" will become inaccessible to you until the end of the quest.

All storms of cities are generally similar to each other. The city is emptying, shops and houses are closed - sometimes with ordinary locks, and sometimes with “a key is needed”. We, with a small horde of soldiers, led by the leader, storm the walls, break small "barricades" to get to the palace.

Trying to destroy all the defenders is useless - they are reborn, so it is better to be distracted by them as little as possible. If you don't feel confident, stick with your friends. But you can act alone.

Our first task is to break the barricades and, bypassing the drawbridge from the rear, along the wall, lower it. The legionnaires are retreating to the city, and we need to go there too. Breaking barricades and fighting with the city's defenders (or running away from them), get to the Dragon's Reach, where Jarl Balgruf the Elder himself in battle armor will meet us. He is our main goal. As soon as his health is destroyed, the battle will end and we will witness a scene in which Vignar Graymane takes over the position of Jarl.

Return to Ulfric and receive an honorary title as a reward. Jarl Windhelm will hint that now we ourselves can catch the legionnaires where we want, but will send them to a secret camp near Falkreath.

Fort Neigrad - the rescue of comrades

These brave men will beat anyone for me - maybe even two.

Galmar is waiting for us in a secret camp. After a short conversation, he will give the order: to release the captive Stormcloaks who are languishing in Fort Neigrad.

FOR YOUR INFORMATION: at this point the hero will receive the quest "Liberation of Skyrim", which will hang in the journal until the Stormcloaks take Solitude. All quests described below are "included" in it. Due to the flaw in the interface, you will have to manually set a marker for all these quests each time.

Ralof is in charge of the operation. Find him and report: he will offer to sneak into the dungeon through a secret entrance in the lake behind the castle. It is not difficult to do this - the sight and hearing of the legionnaires guarding Neigrad have been screwed on by the developers so that even those who are not trained to sneak can handle it. In any case, even if we are caught by the sentries and the battle starts on the street, the task will not fail - you just have to storm the fortress "head-on".

To find the secret entrance, go around the fortress along the rocks on the right and dive into the lake. Find a sunken boat. Next to her is a cave. That's where we need it. There, in the dungeon, the Stormcloaks languish. They loudly hint to us that the guard has the key. It can be stolen, but easier to remove from the body. Free the soldiers, and they, taking armor from the chest, will be ready to help us in clearing the courtyard of the fortress.

FOR YOUR INFORMATION: however, most of them will only have fists with their weapons, so you will most likely have to do all the work.

All that remains is to enter the fortress and, in company with Ralof, destroy all the legionnaires. Quest marks above the head of each enemy will save us from the problem of the "last sectoid". Having done the job and thereby freeing Falkreath from the influence of the legion, return to Ulfric with a report.

Ulfric will again give the hero a sonorous nickname and allow him to purchase a house in Windhelm.

War booty

It is possible and necessary to rob silver caravans! The valuable metal will be useful to us ourselves.

Galmar will meet us again in the Reach camp. He will lay out his plan to us: blackmail. The jarl of the city of Markarth has a manager named Rerik. He secretly worships Talos, which is prohibited by the White Gold Concordat. By presenting evidence to Rerik, we may be able to ensure that he will go towards the Stormcloaks.

FOR YOUR INFORMATION: You will not receive this quest if you have completed the Endless Time story quest (negotiations in High Hrothgar).

The required evidence is Talos' amulet from the chest of drawers in Rerik's room. It is closed with a simple lock - the main thing is to make sure that the guards do not wander around. Present the amulet to Rerik, return to his room with him and offer to help the Stormcloaks. Rerik will hand over a caravan with silver and weak guards. If you push extra, he will give the hero a portion of the money personally.

What to do with the caravan? Of course, we will rob! Galmar will send us to the scouts on the road - they are led by Ralof. He will confirm that the caravan is here and it just broke down. The plan: first remove the sentries, and then take a position higher up the slope. Then our task is to call "fire on ourselves" so that the scouts would fire at the guards of the caravan from bows. The plan is strange, and the developers understood it - that's why they left the opportunity to answer: "Uh, no, I'm better myself, and you are sitting here."

If we do agree with Ralof, the operation will begin. The scouts will remove the sentry on the rock on their own, and we will break into the camp. When all the legionnaires have fallen, the weight of silver will be in our hands.

ADVICE: the load will literally be in our hands if we break open the chest on the cart.

Report to Ralof and then Galmar. There is no need to return to Windhelm this time - Galmar will issue a new quest on the spot.

Battle of Fort Sangard

In such battles, you can just stand on the sidelines and smoke. Unless it will take more time.

The task is very simple - to fight, exterminating enemies, until the counter of "percent of the fortress defenders" is reduced to zero. Technically, this is not even a full-fledged quest, but an element of Radiant Story - similar tasks are issued on the side of the Imperial Legion.

The defenders of Sangard are very weak - just so that they can be destroyed in batches. Due to the limitations of the game engine, new warriors appear literally "out of thin air", and the bodies of the dead disappear over time. This applies to both sides - our associates are also being reborn.

ADVICE: the battle for the fort is a good way to get a bunch of steel arrows quickly and for free. The main thing is not to forget to grab them until the body dissolves into thin air.

You do not need to go inside the fort, the whole battle takes place in the fresh air. When the "respawn" is over, we will be sent with a report to Ulfric. Now the rebels got the whole Reach, and we got another nickname.

FOR YOUR INFORMATION: If you completed the main plot and gave Markart to the Stormcloaks in the negotiations, you will receive this quest only if you serve the Imperial Legion.

Our next stop is Hjaalmarch.

Disinformation

The legate receives a report from an unknown person, without a uniform, without a password ... It's his own fault!

In the next camp of the Stormcloaks, we will be met by the same Galmar and will offer another cunning plan: to deliver fake orders with disinformation to Morthal. True, first you need to find an imperial messenger and take away his real documents.

Galmar's plan is rather confusing, but in fact it is simple: go to the tavern of Roriksted or Dragon Bridge, pry from the bartender, where he last saw the messenger - and you're done! The messenger himself and the arrow for the compass appear in the vicinity. You just need to carefully and without witnesses knock the runner, take the papers to Galmar, and then to the legate in Morthal. It is done!

Battle of Fort Snowhawk

From a distance you can see how some lost witch chases the legionnaires of Fort Snowhawk with a towel.

After you report to Galmar, he will send us to Fort Snowhawk for another Radiant battle with the defenders of the fort. It is no different from the battle for Sangard - the same frail Imperials reborn, the same percentage counter.

General Tullius was killed by Ulfric's ax. Skyrim now belongs to the Stormcloaks!

Filled with grim determination, Galmar sends us to Ulfric, who, with ten of the best sons of Skyrim, prepared to take Solitude by storm.

On the approaches to the city, you will see traces of a battle, and at the walls - Ulfric himself and his meager company.

As in the battle for Whiterun, you do not need to destroy the enemy soldiers, but you need to break through the barricades to Castle Gloom, where the headquarters of the Imperial Legion is located. If you feel that you can't do it alone, be close to your own. If not, rush there and witness the conversation between Ulfric and Galmar with the legate Rikke. There will be a battle - you can not interfere in it at all.

When the legate Rikke falls and the health of General Tullius is not at all the same, Ulfric will offer us, as dovahkin, to solemnly finish off the legate. The choice no longer affects anything. All we have to do is follow Ulfric to the fortress yard, listen to the speech in front of the soldiers and go home.

The Stormcloaks have won!